[Author]
Author = Coffee Man
[Description]
Description = Well we got the manager on board but those bills will still be rigged... You bet they'll have dye packs ready to go off as soon as any of those bills leaves the place. I just happen to know a guy who might be able to help us disable those dye packs... He's gotten himself stuck on some island, get out there and grab him for us.
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -825.1319
Objectives[0]positionY = 179.2158
Objectives[0]positionZ = 71.40499
Objectives[0]Heading = 135
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 13
Objectives[0]mission_Vehicles[0]positionX = -2870.898
Objectives[0]mission_Vehicles[0]positionY = 3580.024
Objectives[0]mission_Vehicles[0]positionZ = -0.08580286
Objectives[0]mission_Vehicles[0]Heading = 21.0317
Objectives[0]mission_Vehicles[0]Name = Seashark
Objectives[0]mission_Vehicles[0]Model = seashark
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -2873.279
Objectives[0]mission_Vehicles[1]positionY = 3580.216
Objectives[0]mission_Vehicles[1]positionZ = -0.08580948
Objectives[0]mission_Vehicles[1]Heading = 21.06351
Objectives[0]mission_Vehicles[1]Name = Seashark
Objectives[0]mission_Vehicles[1]Model = seashark
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -2875.431
Objectives[0]mission_Vehicles[2]positionY = 3578.795
Objectives[0]mission_Vehicles[2]positionZ = -0.08575244
Objectives[0]mission_Vehicles[2]Heading = 21.01878
Objectives[0]mission_Vehicles[2]Name = Seashark
Objectives[0]mission_Vehicles[2]Model = seashark
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -2877.707
Objectives[0]mission_Vehicles[3]positionY = 3578.496
Objectives[0]mission_Vehicles[3]positionZ = -0.08770674
Objectives[0]mission_Vehicles[3]Heading = 16.24811
Objectives[0]mission_Vehicles[3]Name = Seashark
Objectives[0]mission_Vehicles[3]Model = seashark
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -1801.337
Objectives[0]mission_Vehicles[4]positionY = 4851.457
Objectives[0]mission_Vehicles[4]positionZ = 2.755736
Objectives[0]mission_Vehicles[4]Heading = 251.6746
Objectives[0]mission_Vehicles[4]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[4]Model = schafter5
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -1762.471
Objectives[0]mission_Vehicles[5]positionY = 4892.428
Objectives[0]mission_Vehicles[5]positionZ = 3.192321
Objectives[0]mission_Vehicles[5]Heading = 254.7509
Objectives[0]mission_Vehicles[5]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[5]Model = schafter5
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1735.081
Objectives[0]mission_Vehicles[6]positionY = 4959.581
Objectives[0]mission_Vehicles[6]positionZ = 3.433643
Objectives[0]mission_Vehicles[6]Heading = 228.4532
Objectives[0]mission_Vehicles[6]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[6]Model = schafter5
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1572.149
Objectives[0]mission_Vehicles[7]positionY = 5157.18
Objectives[0]mission_Vehicles[7]positionZ = 19.32836
Objectives[0]mission_Vehicles[7]Heading = 145.6391
Objectives[0]mission_Vehicles[7]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[7]Model = schafter5
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -1574.302
Objectives[0]mission_Vehicles[8]positionY = 5162.326
Objectives[0]mission_Vehicles[8]positionZ = 19.17573
Objectives[0]mission_Vehicles[8]Heading = 145.2515
Objectives[0]mission_Vehicles[8]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[8]Model = schafter5
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -1404.013
Objectives[0]mission_Vehicles[9]positionY = 5227.22
Objectives[0]mission_Vehicles[9]positionZ = 3.185424
Objectives[0]mission_Vehicles[9]Heading = 235.3187
Objectives[0]mission_Vehicles[9]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[9]Model = schafter5
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -1291.54
Objectives[0]mission_Vehicles[10]positionY = 5369.72
Objectives[0]mission_Vehicles[10]positionZ = 2.191948
Objectives[0]mission_Vehicles[10]Heading = 215.3298
Objectives[0]mission_Vehicles[10]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[10]Model = schafter5
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
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Objectives[0]mission_Vehicles[11]positionY = 5373.468
Objectives[0]mission_Vehicles[11]positionZ = 2.34897
Objectives[0]mission_Vehicles[11]Heading = 215.5305
Objectives[0]mission_Vehicles[11]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[11]Model = schafter5
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -1015.132
Objectives[0]mission_Vehicles[12]positionY = 5526.328
Objectives[0]mission_Vehicles[12]positionZ = 2.263067
Objectives[0]mission_Vehicles[12]Heading = 226.0112
Objectives[0]mission_Vehicles[12]Name = Schafter V12 (Armored)
Objectives[0]mission_Vehicles[12]Model = schafter5
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
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Objectives[0]mission_Props[0]Model = prop_boxpile_06a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -2177.627
Objectives[0]mission_Props[0]positionY = 5171.181
Objectives[0]mission_Props[0]positionZ = 13.44774
Objectives[0]mission_Props[0]rotationX = 12.26342
Objectives[0]mission_Props[0]rotationY = 2.822114
Objectives[0]mission_Props[0]rotationZ = -25.30325
Objectives[0]mission_Props[1]Model = prop_box_wood03a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -2189.262
Objectives[0]mission_Props[1]positionY = 5173.502
Objectives[0]mission_Props[1]positionZ = 13.62809
Objectives[0]mission_Props[1]rotationX = 10.87098
Objectives[0]mission_Props[1]rotationY = 4.218192
Objectives[0]mission_Props[1]rotationZ = -25.40155
Objectives[0]mission_Props[2]Model = prop_box_wood03a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -2187.32
Objectives[0]mission_Props[2]positionY = 5170.259
Objectives[0]mission_Props[2]positionZ = 12.93672
Objectives[0]mission_Props[2]rotationX = 12.39902
Objectives[0]mission_Props[2]rotationY = 5.759385
Objectives[0]mission_Props[2]rotationZ = -25.62615
Objectives[0]mission_Props[3]Model = prop_boxpile_07d
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -2199.362
Objectives[0]mission_Props[3]positionY = 5144.366
Objectives[0]mission_Props[3]positionZ = 11.01507
Objectives[0]mission_Props[3]rotationX = -6.652694
Objectives[0]mission_Props[3]rotationY = 5.478212
Objectives[0]mission_Props[3]rotationZ = -24.68137
Objectives[0]mission_Props[4]Model = prop_boxpile_07d
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -2192.07
Objectives[0]mission_Props[4]positionY = 5138.326
Objectives[0]mission_Props[4]positionZ = 10.5989
Objectives[0]mission_Props[4]rotationX = -6.472931
Objectives[0]mission_Props[4]rotationY = 8.682155
Objectives[0]mission_Props[4]rotationZ = 7.991889
Objectives[0]mission_Props[5]Model = prop_boxpile_06b
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -2201.17
Objectives[0]mission_Props[5]positionY = 5128.98
Objectives[0]mission_Props[5]positionZ = 11.66773
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = -30.00001
Objectives[0]mission_Props[6]Model = prop_boxpile_06a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = -2196.382
Objectives[0]mission_Props[6]positionY = 5127.622
Objectives[0]mission_Props[6]positionZ = 11.59748
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = -30.00001
Objectives[0]mission_Props[7]Model = prop_boxpile_06a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = -2203.186
Objectives[0]mission_Props[7]positionY = 5165.515
Objectives[0]mission_Props[7]positionZ = 13.28194
Objectives[0]mission_Props[7]rotationX = 0.0957085
Objectives[0]mission_Props[7]rotationY = 9.93911
Objectives[0]mission_Props[7]rotationZ = -30.00833
Objectives[0]mission_Props[8]Model = prop_boxpile_07a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = -2192.749
Objectives[0]mission_Props[8]positionY = 5185.041
Objectives[0]mission_Props[8]positionZ = 15.64709
Objectives[0]mission_Props[8]rotationX = 8.285474
Objectives[0]mission_Props[8]rotationY = 1.992258
Objectives[0]mission_Props[8]rotationZ = -22.64431
Objectives[0]mission_Props[9]Model = prop_boxpile_06a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = -2169.235
Objectives[0]mission_Props[9]positionY = 5177.373
Objectives[0]mission_Props[9]positionZ = 14.4006
Objectives[0]mission_Props[9]rotationX = 2.129931
Objectives[0]mission_Props[9]rotationY = 6.126823
Objectives[0]mission_Props[9]rotationZ = -22.614
Objectives[0]mission_Props[10]Model = prop_boxpile_06a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = -2171.535
Objectives[0]mission_Props[10]positionY = 5168.317
Objectives[0]mission_Props[10]positionZ = 13.1392
Objectives[0]mission_Props[10]rotationX = 9.844167
Objectives[0]mission_Props[10]rotationY = 0.8821878
Objectives[0]mission_Props[10]rotationZ = -15.07599
Objectives[0]mission_Props[11]Model = prop_boxpile_06b
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = -2206.349
Objectives[0]mission_Props[11]positionY = 5131.696
Objectives[0]mission_Props[11]positionZ = 11.05579
Objectives[0]mission_Props[11]rotationX = 1.198783
Objectives[0]mission_Props[11]rotationY = -11.11541
Objectives[0]mission_Props[11]rotationZ = -17.38335
Objectives[0]mission_Props[12]Model = prop_boxpile_06b
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = -2198.722
Objectives[0]mission_Props[12]positionY = 5110.58
Objectives[0]mission_Props[12]positionZ = 9.594207
Objectives[0]mission_Props[12]rotationX = 6.271304
Objectives[0]mission_Props[12]rotationY = 7.876691
Objectives[0]mission_Props[12]rotationZ = -17.93218
Objectives[0]mission_Props[13]Model = prop_boxpile_06b
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = -2198.8
Objectives[0]mission_Props[13]positionY = 5116.291
Objectives[0]mission_Props[13]positionZ = 10.4158
Objectives[0]mission_Props[13]rotationX = 5.961339
Objectives[0]mission_Props[13]rotationY = 7.62702
Objectives[0]mission_Props[13]rotationZ = -17.89772
Objectives[0]mission_Props[14]Model = prop_boxpile_06b
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = -2204.889
Objectives[0]mission_Props[14]positionY = 5116.723
Objectives[0]mission_Props[14]positionZ = 10.95387
Objectives[0]mission_Props[14]rotationX = 6.230186
Objectives[0]mission_Props[14]rotationY = 5.810244
Objectives[0]mission_Props[14]rotationZ = -7.816473
Objectives[0]mission_Props[15]Model = prop_boxpile_08a
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = -2210.606
Objectives[0]mission_Props[15]positionY = 5111.017
Objectives[0]mission_Props[15]positionZ = 10.71933
Objectives[0]mission_Props[15]rotationX = 5.964803
Objectives[0]mission_Props[15]rotationY = -1.867691
Objectives[0]mission_Props[15]rotationZ = -7.402689
Objectives[0]mission_Props[16]Model = prop_boxpile_07d
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = -2204.409
Objectives[0]mission_Props[16]positionY = 5106.37
Objectives[0]mission_Props[16]positionZ = 9.637881
Objectives[0]mission_Props[16]rotationX = 1.042218
Objectives[0]mission_Props[16]rotationY = 9.321083
Objectives[0]mission_Props[16]rotationZ = -37.58496
Objectives[0]mission_Props[17]Model = prop_boxpile_06b
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = -2210.397
Objectives[0]mission_Props[17]positionY = 5100.569
Objectives[0]mission_Props[17]positionZ = 9.609501
Objectives[0]mission_Props[17]rotationX = 8.648225
Objectives[0]mission_Props[17]rotationY = -0.2705499
Objectives[0]mission_Props[17]rotationZ = -14.97956
Objectives[0]mission_Props[18]Model = prop_boxpile_06b
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = -2205.14
Objectives[0]mission_Props[18]positionY = 5099.272
Objectives[0]mission_Props[18]positionZ = 8.995137
Objectives[0]mission_Props[18]rotationX = 2.800232
Objectives[0]mission_Props[18]rotationY = 9.203972
Objectives[0]mission_Props[18]rotationZ = -15.22546
Objectives[0]mission_Pickup_Props_Count = 10
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -825.1151
Objectives[0]mission_Pickup_Props[0]positionY = 179.1026
Objectives[0]mission_Pickup_Props[0]positionZ = 70.89249
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -140
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -825.2634
Objectives[0]mission_Pickup_Props[1]positionY = 179.2835
Objectives[0]mission_Pickup_Props[1]positionZ = 70.90571
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -140
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 300
Objectives[0]mission_Pickup_Props[2]positionX = -825.2075
Objectives[0]mission_Pickup_Props[2]positionY = 179.2028
Objectives[0]mission_Pickup_Props[2]positionZ = 70.8994
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -115
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_ASSAULTSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 72
Objectives[0]mission_Pickup_Props[3]positionX = -825.2275
Objectives[0]mission_Pickup_Props[3]positionY = 179.2036
Objectives[0]mission_Pickup_Props[3]positionZ = 70.89868
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -90
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[4]Value = 600
Objectives[0]mission_Pickup_Props[4]positionX = -825.2097
Objectives[0]mission_Pickup_Props[4]positionY = 179.2663
Objectives[0]mission_Pickup_Props[4]positionZ = 70.90604
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -90
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[5]Value = 300
Objectives[0]mission_Pickup_Props[5]positionX = -825.231
Objectives[0]mission_Pickup_Props[5]positionY = 179.25
Objectives[0]mission_Pickup_Props[5]positionZ = 70.90347
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -140
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[6]Value = 5
Objectives[0]mission_Pickup_Props[6]positionX = -825.4062
Objectives[0]mission_Pickup_Props[6]positionY = 179.036
Objectives[0]mission_Pickup_Props[6]positionZ = 70.87374
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -140
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[7]Value = 30
Objectives[0]mission_Pickup_Props[7]positionX = -825.056
Objectives[0]mission_Pickup_Props[7]positionY = 179.3529
Objectives[0]mission_Pickup_Props[7]positionZ = 70.92139
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -140
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 300
Objectives[0]mission_Pickup_Props[8]positionX = -2168.374
Objectives[0]mission_Pickup_Props[8]positionY = 5191.086
Objectives[0]mission_Pickup_Props[8]positionZ = 15.8792
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -139.6917
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 300
Objectives[0]mission_Pickup_Props[9]positionX = -2167.392
Objectives[0]mission_Pickup_Props[9]positionY = 5191.248
Objectives[0]mission_Pickup_Props[9]positionZ = 15.77394
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 175.3083
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -832.0211
Objectives[1]positionY = 167.5509
Objectives[1]positionZ = 68.44151
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_PREP_NEW
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -830.1733
Objectives[2]positionY = 164.2055
Objectives[2]positionZ = 68.24231
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Head out to the Seasharks.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = -2871.065
Objectives[3]positionY = 3570.728
Objectives[3]positionZ = 1.125887
Objectives[3]Heading = 1875
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 50
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Go to the small island.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = -2181.758
Objectives[4]positionY = 5163.875
Objectives[4]positionZ = 11.17945
Objectives[4]Heading = 395
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 200
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -827.7858
Objectives[5]positionY = 172.2672
Objectives[5]positionZ = 69.45885
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = MP_MC_ACTION_HPREP
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Fight through the Mercenaries and collect Avi!
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = -2168.89
Objectives[6]positionY = 5194.127
Objectives[6]positionZ = 15.66456
Objectives[6]Heading = 895
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 14
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -2195.195
Objectives[6]mission_Actors[0]positionY = 5142.193
Objectives[6]mission_Actors[0]positionZ = 11.55519
Objectives[6]mission_Actors[0]Heading = 154.9999
Objectives[6]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Pistol
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 1
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -2196.205
Objectives[6]mission_Actors[1]positionY = 5144.635
Objectives[6]mission_Actors[1]positionZ = 11.56782
Objectives[6]mission_Actors[1]Heading = 154.9999
Objectives[6]mission_Actors[1]String_Name = s_m_y_blackops_03
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Pistol
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 1
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = -2202.394
Objectives[6]mission_Actors[2]positionY = 5153.96
Objectives[6]mission_Actors[2]positionZ = 12.93441
Objectives[6]mission_Actors[2]Heading = 160.0001
Objectives[6]mission_Actors[2]String_Name = s_m_y_blackops_03
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = SMG
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 1
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = -2188.2
Objectives[6]mission_Actors[3]positionY = 5160.783
Objectives[6]mission_Actors[3]positionZ = 11.02658
Objectives[6]mission_Actors[3]Heading = 145.0001
Objectives[6]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 200
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = SMG
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 1
Objectives[6]mission_Actors[3]Task_Guard_Range = 4
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = -2186.688
Objectives[6]mission_Actors[4]positionY = 5172.502
Objectives[6]mission_Actors[4]positionZ = 14.45702
Objectives[6]mission_Actors[4]Heading = 145.0001
Objectives[6]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = True
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 200
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = SMG
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 1
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = -2188.663
Objectives[6]mission_Actors[5]positionY = 5178.132
Objectives[6]mission_Actors[5]positionZ = 15.52762
Objectives[6]mission_Actors[5]Heading = 200.0001
Objectives[6]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = True
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 200
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = Pistol
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 1
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = -2201.88
Objectives[6]mission_Actors[6]positionY = 5171.111
Objectives[6]mission_Actors[6]positionZ = 14.69179
Objectives[6]mission_Actors[6]Heading = 154.9999
Objectives[6]mission_Actors[6]String_Name = s_m_y_blackops_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = True
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 200
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = Pistol
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 1
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = -2175.953
Objectives[6]mission_Actors[7]positionY = 5169.023
Objectives[6]mission_Actors[7]positionZ = 14.06674
Objectives[6]mission_Actors[7]Heading = 114.9999
Objectives[6]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = True
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 200
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = Pistol
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 1
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = -2173.068
Objectives[6]mission_Actors[8]positionY = 5173.641
Objectives[6]mission_Actors[8]positionZ = 15.02153
Objectives[6]mission_Actors[8]Heading = 140
Objectives[6]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = True
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 200
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = Pistol
Objectives[6]mission_Actors[8]Variation = Random
Objectives[6]mission_Actors[8]Task = 1
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = -2171.05
Objectives[6]mission_Actors[9]positionY = 5181.91
Objectives[6]mission_Actors[9]positionZ = 15.93446
Objectives[6]mission_Actors[9]Heading = 175
Objectives[6]mission_Actors[9]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = True
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 200
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Stationary
Objectives[6]mission_Actors[9]weapon = Pistol
Objectives[6]mission_Actors[9]Variation = Random
Objectives[6]mission_Actors[9]Task = 0
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 0
Objectives[6]mission_Actors[10]positionX = -2179.318
Objectives[6]mission_Actors[10]positionY = 5187.961
Objectives[6]mission_Actors[10]positionZ = 17.2452
Objectives[6]mission_Actors[10]Heading = 190
Objectives[6]mission_Actors[10]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[10]Relationship_Group = Enemy1
Objectives[6]mission_Actors[10]AddBlip = True
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]SetHealth = 200
Objectives[6]mission_Actors[10]DieFromHeadShot = True
Objectives[6]mission_Actors[10]CanExitVehicle = True
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = Pistol
Objectives[6]mission_Actors[10]Variation = Random
Objectives[6]mission_Actors[10]Task = 1
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[11]Survive_Number = 0
Objectives[6]mission_Actors[11]Failed_Text = 
Objectives[6]mission_Actors[11]Remove_After = 0
Objectives[6]mission_Actors[11]positionX = -2196.895
Objectives[6]mission_Actors[11]positionY = 5161.706
Objectives[6]mission_Actors[11]positionZ = 12.89059
Objectives[6]mission_Actors[11]Heading = 179.9825
Objectives[6]mission_Actors[11]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[11]Relationship_Group = Enemy1
Objectives[6]mission_Actors[11]AddBlip = False
Objectives[6]mission_Actors[11]ShowCone = False
Objectives[6]mission_Actors[11]Invincible = False
Objectives[6]mission_Actors[11]SetHealth = 300
Objectives[6]mission_Actors[11]DieFromHeadShot = True
Objectives[6]mission_Actors[11]CanExitVehicle = True
Objectives[6]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[11]AlwaysFight = True
Objectives[6]mission_Actors[11]Seeing_Range = 30
Objectives[6]mission_Actors[11]Hearing_Range = 30
Objectives[6]mission_Actors[11]CombatMovement = Offensive
Objectives[6]mission_Actors[11]weapon = Unarmed
Objectives[6]mission_Actors[11]Variation = Custom
Objectives[6]mission_Actors[11]Task = 0
Objectives[6]mission_Actors[11]Task_Guard_Range = 5
Objectives[6]mission_Actors[11]Task_Stay_In_Range = True
Objectives[6]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[11]Task_Scenario = NONE
Objectives[6]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 125
Objectives[6]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 17
Objectives[6]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 215
Objectives[6]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 79
Objectives[6]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 58
Objectives[6]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[6]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 3
Objectives[6]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[12]Survive_Number = 0
Objectives[6]mission_Actors[12]Failed_Text = 
Objectives[6]mission_Actors[12]Remove_After = 0
Objectives[6]mission_Actors[12]positionX = -2188.844
Objectives[6]mission_Actors[12]positionY = 5174.696
Objectives[6]mission_Actors[12]positionZ = 14.87426
Objectives[6]mission_Actors[12]Heading = 169.9847
Objectives[6]mission_Actors[12]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[12]Relationship_Group = Enemy1
Objectives[6]mission_Actors[12]AddBlip = False
Objectives[6]mission_Actors[12]ShowCone = False
Objectives[6]mission_Actors[12]Invincible = False
Objectives[6]mission_Actors[12]SetHealth = 300
Objectives[6]mission_Actors[12]DieFromHeadShot = True
Objectives[6]mission_Actors[12]CanExitVehicle = True
Objectives[6]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[12]AlwaysFight = True
Objectives[6]mission_Actors[12]Seeing_Range = 30
Objectives[6]mission_Actors[12]Hearing_Range = 30
Objectives[6]mission_Actors[12]CombatMovement = Offensive
Objectives[6]mission_Actors[12]weapon = Unarmed
Objectives[6]mission_Actors[12]Variation = Custom
Objectives[6]mission_Actors[12]Task = 0
Objectives[6]mission_Actors[12]Task_Guard_Range = 5
Objectives[6]mission_Actors[12]Task_Stay_In_Range = True
Objectives[6]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[12]Task_Scenario = NONE
Objectives[6]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 125
Objectives[6]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 17
Objectives[6]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 215
Objectives[6]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 79
Objectives[6]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 58
Objectives[6]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[6]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 3
Objectives[6]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[13]Survive_Number = 0
Objectives[6]mission_Actors[13]Failed_Text = 
Objectives[6]mission_Actors[13]Remove_After = 0
Objectives[6]mission_Actors[13]positionX = -2168.082
Objectives[6]mission_Actors[13]positionY = 5179.945
Objectives[6]mission_Actors[13]positionZ = 15.50049
Objectives[6]mission_Actors[13]Heading = 154.9841
Objectives[6]mission_Actors[13]String_Name = mp_f_freemode_01
Objectives[6]mission_Actors[13]Relationship_Group = Enemy1
Objectives[6]mission_Actors[13]AddBlip = False
Objectives[6]mission_Actors[13]ShowCone = False
Objectives[6]mission_Actors[13]Invincible = False
Objectives[6]mission_Actors[13]SetHealth = 300
Objectives[6]mission_Actors[13]DieFromHeadShot = True
Objectives[6]mission_Actors[13]CanExitVehicle = True
Objectives[6]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[13]AlwaysFight = True
Objectives[6]mission_Actors[13]Seeing_Range = 30
Objectives[6]mission_Actors[13]Hearing_Range = 30
Objectives[6]mission_Actors[13]CombatMovement = Offensive
Objectives[6]mission_Actors[13]weapon = Unarmed
Objectives[6]mission_Actors[13]Variation = Custom
Objectives[6]mission_Actors[13]Task = 0
Objectives[6]mission_Actors[13]Task_Guard_Range = 5
Objectives[6]mission_Actors[13]Task_Stay_In_Range = True
Objectives[6]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[13]Task_Scenario = NONE
Objectives[6]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 21
Objectives[6]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 125
Objectives[6]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 17
Objectives[6]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 215
Objectives[6]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 79
Objectives[6]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 58
Objectives[6]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[6]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[6]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 3
Objectives[6]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 1
Objectives[6]mission_Vehicles[0]positionX = -2173.618
Objectives[6]mission_Vehicles[0]positionY = 5143.955
Objectives[6]mission_Vehicles[0]positionZ = 0.1205283
Objectives[6]mission_Vehicles[0]Heading = 285.2859
Objectives[6]mission_Vehicles[0]Name = Dinghy
Objectives[6]mission_Vehicles[0]Model = dinghy
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = 1969.229
Objectives[7]positionY = 5182.638
Objectives[7]positionZ = 46.93555
Objectives[7]Random_Actors_Actor_Model_Name = s_m_y_blackops_01
Objectives[7]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[7]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[7]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 2
Objectives[7]Random_Actors_Max_ReSpawn = 0
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 2
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = -2167.184
Objectives[7]mission_Actors[0]positionY = 5196.427
Objectives[7]mission_Actors[0]positionZ = 16.88124
Objectives[7]mission_Actors[0]Heading = 95.00005
Objectives[7]mission_Actors[0]String_Name = ig_avischwartzman_02
Objectives[7]mission_Actors[0]Relationship_Group = Companion
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = True
Objectives[7]mission_Actors[0]SetHealth = 4000
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[7]mission_Actors[0]AlwaysFight = False
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = Unarmed
Objectives[7]mission_Actors[0]Variation = Default
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = -2181.394
Objectives[7]mission_Actors[1]positionY = 5150.777
Objectives[7]mission_Actors[1]positionZ = 4.487139
Objectives[7]mission_Actors[1]Heading = 34.98548
Objectives[7]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 300
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = Unarmed
Objectives[7]mission_Actors[1]Variation = Custom
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[7]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 215
Objectives[7]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 79
Objectives[7]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 58
Objectives[7]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[7]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[7]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Find a boat and get off this island with Avi.
Objectives[8]Type = Leave_Area
Objectives[8]positionX = -2189.381
Objectives[8]positionY = 5164.126
Objectives[8]positionZ = 11.34837
Objectives[8]Leave_Area_Distance = 150
Objectives[8]Leave_Area_Use_Objective_Position = True
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -2175.37
Objectives[9]positionY = 5172.11
Objectives[9]positionZ = 13.69248
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = 4
Objectives[9]MissionSettings_SetWantedLevelNow = 4
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HPREP
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Deliver Avi to the Drop-Off.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 1968.959
Objectives[10]positionY = 5179.301
Objectives[10]positionZ = 46.87129
Objectives[10]Heading = 1265
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = True
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

